The destruction of large ARC machines (Warden, Golem) is rarely clean. Due to their reliance on volatile internal Fusion Power Cores (Tier III components), their demise often results in a devastating localized explosion, or “Shockwave Effect,” capable of instantly incapacitating nearby Raiders. **Blast Consequence Mitigation (BCM)** is the specialized doctrine dedicated to anticipating, planning for, and surviving this final, often lethal, kinetic burst, ensuring that the tactical victory is not immediately converted into a catastrophic logistical loss.

This analysis details the specific mechanics of the Shockwave, emphasizing mandatory distance protocols and the strategic utilization of cover to survive the terminal sequence.
The Core Mechanism: Uncontrolled Core Overload
The Shockwave is caused by the uncontrolled, rapid destabilization and overload of the machine’s primary Fusion Power Core—the component Raiders seek to salvage. This final burst of kinetic and thermal energy propagates outward rapidly. BCM dictates that all Raiders must evacuate the immediate blast radius the moment a large ARC unit enters its terminal sequence (indicated by internal system fires and rapid visual collapse cues, MIA).
Distance Protocol: The Safe Detonation Radius
Based on successful Colossus Vitiation Theory (CVT) events, BCM has established clear safe distances. The minimum **Safe Detonation Radius (SDR)** for a Warden is approximately 15 meters, and for a Golem, it is significantly higher, requiring extreme evacuation speed. Raiders must internalize this distance and ensure they never execute a final critical strike (KOD) from within the SDR.
- **Proximity Danger:** Damage within the SDR is often fatal, even through active Shield Walls and maximum armor plating (DMT).
Mitigation Through Structural Cover

The Shockwave is primarily a kinetic pressure wave. BCM requires Raiders to utilize heavy, fixed structural cover (massive concrete walls, underground bunkers) capable of absorbing the blast. Flimsy cover or the Shield Wall is insufficient to stop the Shockwave at close range. Environmental Weaponization (EW) must always ensure the critical strike is delivered at a distance that allows the team to retreat behind stable cover.
The Shockwave and Salvage Retrieval
The DSR (Designated Salvage Runner) must be disciplined in adhering to BCM. While the high-value Fusion Core is released immediately upon the Shockwave, the DSR must not rush to the salvage point. The BCM states that the team must wait until the kinetic and thermal residue of the Shockwave has fully dissipated to ensure safe retrieval, prioritizing long-term survival over immediate asset acquisition (LPO).
| ARC Unit | Terminal Cue (MIA) | Mitigation Protocol |
|---|---|---|
| **Warden** | Rapid internal fire; red lights flicker and stabilize to orange. | Horizontal sprint immediately out of the 15m SDR. |
| **Golem** | Central core plating begins to bulge; audible high-frequency whine. | Retreat behind multi-layered, reinforced cover. |
The Role of Traversal Tools (VHS)

Traversal tools are mandatory for BCM. The Grappling Hook is the fastest way to clear the SDR after delivering the critical strike, enabling rapid vertical or horizontal repositioning to the safe zone. This reinforces the high priority given to Hook upgrades (BAS) and maintaining its charge capacity.
Conclusion: Victory Without Casualty
Blast Consequence Mitigation ensures that the successful destruction of a major ARC asset does not come at the ultimate cost. By strictly adhering to distance protocols and strategic utilization of structural cover, Raiders guarantee that the strategic victory achieved through kinetic force is not immediately undermined by the enemy’s final, chaotic act of self-destruction.






